At WX, Wakefield over 65 games will be demoing, along with 450+ developers, game industry publishers, investors and platforms in attendance for GaMaYo 27! Join us on the 26th of November for a day full of demos, networking, roundtables and more. The event will also charity Safe In Our World attend, on hand to chat about mental health and wellbeing in games and with a raffle you can enter here.
This event is brought to you by Game Republic along with their Official Partners Red Kite Games, Double Eleven and Xsolla, and Strategic Partner Steel City Interactive with event sponsors Plus Accounting, Silver Lining Interactive and Kudos Games Services.
Today we are looking at ‘The Transfer’ which is confirmed to be at the event, from Twisted Ember!

The Transfer, by Twisted Ember
What would be your description of your game?
A Lovecraftian point-and-click adventure set on the London Underground. Which slowly derails into something ancient, forgotten and maybe just slightly unhinged. Hand drawn as we hate ourselves with a slight pinch of dark British humour.

How did development start? (Were there any key inspirations or ideas that drove you?)
The very first concept for what we called “The Ferry”, an endless first person train driver game, where you never left the driver seat and had to perform mundane tasks while slowly loosing grip of reality, it didn’t click with us. On a hail Mary we decide to try it with a point and click prototype and the two came together and it felt like a perfect match. Salt and vinegar, gin and tonic, Lovecraftian and the London Underground, a perfect combo in our eyes. Key Inspirations were the Drifter, Monkey Island series and horror classics like The Keep, In the Mouth of Madness and The Void.
Tell us about the team behind the game!

What kind of experiences do you hope to bring players?
In 10 words or less, highlight the appeal of the game!
A Dark comedy, Lovecraftian cosmic horror on the London Underground!
Any links to access/wishlist the game?
