At WX, Wakefield over 60 games will be demoing, along with 400+ developers, game industry publishers, investors and platforms in attendance for GaMaYo 27! Join us on the 26th of November for a day full of demos, networking, roundtables and more.
This event is brought to you by Game Republic along with their Official Partners Red Kite Games, Double Eleven and Xsolla, and Strategic Partner Steel City Interactive with event sponsors Plus Accounting and Kudos Games Services.
Today we are looking at ‘Curse of Cards’ which is confirmed to be at the event, from Moon Rune Games!

Curse of Cards by Moon Rune Games
What would be your description of your game?
Battle through a shifting cosmic library in this roguelike card-crawler. Combine satisfying card strategy with first-person exploration. Unleash ancient creatures of British folklore, gather relics, collect powerful cards, and fight to shape your own story escaping the cursed library’s grasp.

How did development start? (Were there any key inspirations or ideas that drove you?)
Tell us about the team behind the game!
Following a decade-plus at studios like FuturLab and Tt Games, I set out on my own indie journey, driven by the hope of inspiring players just as the games I grew up with inspired me. I want to make satisfying games that scratch that part of your brain that goes, “oh yeah, that’s nice”.

What kind of experiences do you hope to bring players?
There is a very specific feeling of satisfaction you get when playing a turn-based game, with your back against the wall, resources limited and re-arranging all your pieces to pull a victory out of the hat. I love that feeling. I want players to feel that.
In 10 words or less, highlight the appeal of the game!
Strategic British‑folklore card battles, deep synergies and roguelike progression.
