GaMaYo #24 this May is taking place at Project House, Leeds! Overall, 38 games will be demoing, along with 300+ developers, game industry publishers, investors and platforms in attendance. Join us on the 22nd May for a day full of showcases and round tables.
This event is brought to you by Game Republic along with their Official Partners Barclays Games and Creative, Xsolla and Red Kite Games, with event sponsor Plus Accounting.
Today we are looking at ‘Steady, Steady, Steady!’ which is confirmed to be at the event, from Cloud Lantern!
Steady, Steady, Steady! by Cloud Lantern
What would be your description of your game?

How did development start? (Were there any key inspirations or ideas that drove you?)

Tell us about the team behind the game!
Hi there! My name’s Chris, I love making games. I am currently working as a solo dev on this game under the studio name Cloud Lantern, but I also make games with my brother. Together we make films & games under the name Key Compass.
What kind of experiences do you hope to bring players?
I really hope players will have a fun experience and enjoy the challenge of trying to balance their delivery between the 2 characters that hopefully lead to some fun, chaotic and memorable moments.
In 10 words or less, highlight the appeal of the game!
Chaotic delivery game for one or two players local co-op