At WX, Wakefield over 50 games will be demoing, along with 400+ developers, game industry publishers, investors and platforms in attendance for GaMaYo 25! Join us on the 13th of November for a day full of demos and round tables.
This event is brought to you by Game Republic along with their Official Partners Barclays Games and Creative, Xsolla and Red Kite Games, with event sponsors Plus Accounting, Escape Technology, HP and AMD.
Today we are looking at ‘A Hundred Haunts’ which is confirmed to be at the event, from Gravy Crew Games!

A Hundred Haunts by Gravy Crew Games
What would be your description of your game?
A Hundred Haunts – When the clock strikes midnight, a mysterious house enters an eerie dimension where urban myth and folk tale become reality. You have 1 hour to investigate the rumours for yourself and uncover the “100 Haunts”… but beware; the dimension resets at 1am, trapping you in an endless night! Hunt down those Haunts, or you may become an urban legend too…
How did development start? (Were there any key inspirations or ideas that drove you?)
Development began after the release of our last game Rules & Rodents (thanks to GaMaYo for their support!). Inspired by toon horror shows like “Courage the Cowardly Dog” and “Trap Door”, we decided on creating a “haunted house simulator” with puzzle elements. We’ve dived straight into Godot Engine to get a prototype ready for GaMaYo and hope attendees will enjoy discovering (and getting spooked by) all the Haunts we have prepared!

Tell us about the team behind the game?
Gravy Crew Games consists of Spencer (Programmer), Ken (Art, Audio and Animation), and Jojo (Producer and Writer). We hail from the North of England and got our start in game development by entering game jams. We make puzzling games that provide players with satisfying “aha!” moments and designing accessible experiences everyone can enjoy.
What kind of experiences do you hope to bring players?
In A Hundred Haunts, we hope players will experience the joy of discovery amidst a spooky atmosphere. There’s some guidance in-game, but we hope players will share and discuss their own discoveries to uncover the rarer, secret Haunts!
In 10 words or less, highlight the appeal of the game?
Explore the midnight mansion, uncover the Haunts or be trapped!
Any links to access/wishlist the game?
A Hundred Haunts is in the prototype stage, but you can follow our socials for updates, links can be found at https://gravycrewgames.co.uk/.
The Game Republic Awards are open until the 30th September – Winners will be revealed at GaMaYo 13th of November. You do not need to be a member to submit a nomination. To make a nomination you can so via our nomination form.
