At Project House, Leeds over 40 games will be demoing, along with 300+ developers, game industry publishers, investors and platforms in attendance for GaMaYo 26! Join us on the 21st of May for a day full of demos and round tables, networking and more.
This event is brought to you by Game Republic along with their Official Partners Red Kite Games, Xsolla and Double Eleven, with event sponsors Plus Accounting, Kudos Games and Steel City Interactive.
Today we are looking at ‘Witchmarsh: Tea Party of the Damned’ which is confirmed to be at the event, from Inglenook Games!


Witchmarsh: Tea Party of the Damned, by Inglenook Games
What would be your description of your game?
It’s the Roaring Twenties, and a series of mysterious vanishings has shaken the town of Witchmarsh. As private detectives, you’d arrived in Boston with hopes of securing the case, but there’s one thing you didn’t count on… being poisoned, cursed, and cast down into an eldritch plane of existence by a gang of felonious warlocks. It’s always something in this business, isn’t it? Witchmarsh: Tea Party of the Damned is a short, party-based RPG set in the 1920s. Players create a team of investigators and lead them through a subterranean mega-dungeon, hidden beneath the streets of Jazz Age New England.
How did development start? (Were there any key inspirations or ideas that drove you?)

Tell us about the team behind the game?
We’re a two-person dev team based in Wakefield, West Yorkshire. We’re also joined by our extremely talented music composer, Francisco Cerda, who is based in Chile.
What kind of experiences do you hope to bring players?

In 10 words or less, highlight the appeal of the game.
Jazzy 1920s Pixel-art, plus RPG mechanics! What’s not to love?
Any links to access/wishlist the game?
https://store.steampowered.com/app/2451390/Witchmarsh_Tea_Party_of_the_Damned/
