At Project House, Leeds over 40 games will be demoing, along with 300+ developers, game industry publishers, investors and platforms in attendance for GaMaYo 26! Join us on the 21st of May for a day full of demos and round tables, networking and more.
This event is brought to you by Game Republic along with their Official Partners Red Kite Games, Xsolla and Double Eleven, with event sponsors Plus Accounting, Kudos Games and Steel City Interactive.
Today we are looking at ‘Dealing with Death’ which is confirmed to be at the event, from Play Any Games!


Dealing with Death, by Play Any Games
What would be your description of your game?
How did development start? (Were there any key inspirations or ideas that drove you?)
The game draws heavy inspiration from, of course, baccarat. We scoured all sorts of gambling games to find a fun one to adapt, and settled on baccarat because of its relatively simple and easy to adapt ruleset. It included a lot of wrestling with the rules to make it fun yet simple, but we managed to throw together a prototype in an hour to prove we could make it. Then we dressed the game up in a style inspired by Inscryption and Buckshot Roulette, and many Quixel Megascan assets.

Tell us about the team behind the game?
What kind of experiences do you hope to bring players?
We hope to combine the exponentially increasing numbers and satisfying combos of Balatro and Cloverpit, with the ambience and mystery of games like Inscryption, Buckshot Roulette, and Inkshade. In a full release, we aim to offer rewarding decisions about which items to choose and how to curate a deck to beat increasingly difficult quotas of money from Death.

In 10 words or less, highlight the appeal of the game.
A satisfyingly sinister, life-betting game of baccarat against Death.
