GaMaYo will return on Thursday 23rd November 2023 and as part of the build up to this exciting event we are taking a look at the games that are going to be on show as well as getting some insight from the wonderful people who bring these games to life!
The first game we would like to show off is…
Bullion: The Curse of the Cut-Throat Cattle
This is being developed by the team over at Leda Entertainment and we asked Ben Pritchard to tell us a bit more.
What would be your description of Bullion: The Curse of the Cut-Throat Cattle?
Ben – “Pirate cattle! Horrible puns! An epic struggle for survival where allegiances can change in moments! Bullion is a local multiplayer brawler that combines competitive and co-op gameplay to bring back the classic friendly rivalries from the SNES and N64 era. Grab the treasure, and stab up your shipmates but beware! should the whole crew end up dead, it’s off to the locker with all of you!”
How did development begin? Were there any key inspirations or ideas that drove you?
Ben – “The idea for Bullion came out of a brainstorming session back around the time Angry Birds was in vogue (Leda Entertainment was a mobile studio at the time): “pirates” and “bulls” came out of a word association session – pirates are angry people and bulls are angry animals – and the post-it notes with those words on ended up next to each other… and then we realised just how many bad puns we could get out of “pirate cattle” and decided we had to make a game based around this concept!”
Tell us a bit about Leda Entertainment and the team working on Bullion?
Ben – “The ‘core team’ of Leda Entertainment is myself and co-programmer Paul Harman: we grew up making video games in the 80s/90s on the Atari ST. The art and audio creators working with us are people we have me at networking events etc. who are typically looking to get into the games industry, but are stuck behind the “must have published title/experience” barrier – so the idea is that we bring the code and our experience, they bring the content and we make something bigger than we would have been able to alone.”
As an individual or team, what experiences do you hope to bring to the players?
Ben – “In two words: “fun” and “sociability”. In our opinion, too many games these days are all about hours of play, or playing with people you are unlikely to actually ever meet. We want to create a game that people enjoy socially – get your friends or family together, get a pizza and some drinks in and spend an evening playing against each other.”
In 10 words or less, highlight the appeal of Bullion?
Ben – “Balancing competitive/co-op play, friendly competitiveness, old-school social gaming”